پژوهشنامه فرهنگی و اجتماعی کودک و نوجوان

پژوهشنامه فرهنگی و اجتماعی کودک و نوجوان

واکاوی هرم انگیزشی و استیلای «پرسه‌زنی دیجیتال» در زیست‌بوم پلتفرمی: مطالعه پیمایشی انگیزه مصرف رسانه‌ای نوجوانان 15 تا 18 ساله در ایران

نوع مقاله : مقاله پژوهشی

نویسندگان
1 دانش‌آموخته دکتری جامعه‌شناسی دانشگاه تهران، تهران ، ایران. (نویسنده مسئول) syyahaks@gmail.com
2 دانشجوی کارشناسی ارشد علوم ارتباطات اجتماعی دانشگاه علامه طباطبایی، تهران، ایران. matin_sharifi@atu.ac.ir
چکیده
با ظهور نسل زد به‌عنوان بومیان دیجیتال، فضای مجازی برای آنان از یک ابزار ارتباطی صرف به بستر اصلی زیست و هویت‌یابی تبدیل شده است. پژوهش حاضر باهدف کالبدشکافی سلسله‌مراتب انگیزشی نوجوانان ایرانی (۱۵ تا ۱۸ سال) در مواجهه با اکوسیستم پلتفرمی و شبکه‌های اجتماعی، با تکیه‌بر «نظریه استفاده و خشنودی» انجام شده است. این مطالعه با استفاده از رویکرد کمی و به‌صورت پیمایشی در سطح ملی انجام گرفته و داده‌های آن از یک نمونه ۱۷۵۶ نفری از نوجوانان در سراسر کشور استخراج و تحلیل شده است. تحلیل داده‌ها حاکی از یک وارونگی انگیزشی هشداردهنده است؛ برخلاف تصورات مبنی بر عاملیت و کنشگری فعال نسل جدید، الگوی مسلط رفتاری آنان «پرسه‌زنی دیجیتال»، «کمین‌گری» و مصرف منفعلانه است. در هرم انگیزشی این نسل، مؤلفه‌های «فراغت دیجیتال»، «مصرف محصولات سرگرمی» و «فرار از واقعیت» در رأس قرار دارند (با 9/62 درصد تمایل بالا). در مقابل، انگیزه‌های توسعه‌محور، علمی، کارآفرینی و مشارکت مدنی در پایین‌ترین سطح هرم (کف هرم) محبوس مانده‌اند که بازتاب‌دهنده پدیده «بی‌توجهی به فضای عمومی» و اتمیزه شدن این نسل است. همچنین، پلتفرم‌های تصویرمحور (مانند اینستاگرام با ۷۱ درصد) بیشترین نفوذ را دارند و مقاومت در برابر پلتفرم‌های بومی عمدتاً ریشه در کیفیت پایین امکانات و دغدغه‌های حریم خصوصی دارد. فضای مجازی برای نوجوانان ایرانی دارای هویتی «چهل‌تکه»، به‌مثابه یک «مسکن روان‌شناختی» برای تاب‌آوری در برابر اضطراب‌های ساختاری، محدودیت‌های فیزیکی و بحران هویت عمل می‌کند. سیاست‌گذاری‌های حاکمیتی برای جبران این شکاف توسعه‌ای، نیازمند عبور از رویکردهای سلبی و فیلترینگ کور و حرکت به سمت ارتقای سواد رسانه‌ای انتقادی، توسعه فضاهای فراغتی واقعی و به رسمیت شناختن هویت متکثر نسل زد است.
کلیدواژه‌ها
موضوعات

عنوان مقاله English

Exploring the Motivational Pyramid and the Dominance of “Digital Preoccupation” in the Platform Ecosystem: A Survey Study of Media Consumption Motivation of 15-18-Year-Old Adolescents in Iran

نویسندگان English

Sajad Yahak 1
matin sharifi 2
1 PhD in Sociology, University of Tehran, Tehran, Iran. (Corresponding author) Email: syyahaks@gmail.com
2 Master’s Student in social communication science , Allameh Tabatabaei University. Tehran, Iran. Email: matin_sharifi@atu.ac.ir
چکیده English

Introduction: The present article examines the media consumption patterns of Generation Z within the digital platform ecosystem and seeks to clarify the relationship between motivation, digital preoccupation, and engagement with platforms. Based on the assumption that Generation Z has grown up as “digital natives” in the context of social networks, messaging applications, and multimedia platforms, the study argues that the lived experience of this generation differs fundamentally from that of previous generations. For this group, cyberspace is not merely a means of communication or entertainment but also a space for identity formation, emotion regulation, peer interaction, leisure, and escape from everyday pressures. From this perspective, the article moves beyond general descriptions of “Internet addiction” and “youth media consumption” to examine the motivational logic underlying young people’s everyday behaviors on digital platforms. The central question is why Generation Z’s media consumption is increasingly characterized by browsing, passive scrolling, and momentary searches, and what factors contribute to adolescents’ preference for certain platforms over others.
Methods: This research employed a mixed-methods approach combining documentary research and a survey. In the documentary component, the conceptual framework was developed through a review of theoretical literature and previous studies, with particular attention to concepts such as uses and gratifications, digital leisure, passive consumption, and media motivations. In the survey component, data were collected through face-to-face interviews with a national sample of 1,756 adolescents aged 15–18. The statistical population consisted of individuals aged 15 and above living in urban and rural households across all 31 provinces of Iran, and participants were selected using multistage sampling. Data analysis was guided by Uses and Gratifications Theory to examine the needs that adolescents seek to satisfy through digital media, including cognitive, emotional, and social needs, as well as the need for entertainment and time filling. This approach emphasizes users’ active role in selecting, abandoning, and preferring platforms rather than adopting a normative perspective on media use.
Findings: The findings show that the primary motivations for Generation Z’s engagement with digital media are predominantly emotional and situational. A substantial proportion of platform use is associated with mood management, anxiety reduction, relief from psychological pressure, and temporary escape from everyday reality. Entertaining content, humor, short-form videos, and other forms of light content play a particularly important role in attracting adolescents. The findings also indicate that this generation is highly sensitive to the technical quality and usability of platforms; speed, smooth performance, multimedia capabilities, and ease of use are important factors influencing continued use or rejection of a platform.
The findings further reveal a functional and emotional distinction between domestic and foreign platforms. Domestic platforms are more often used in contexts characterized by institutional or structural requirements, such as educational and administrative needs or family-related obligations. In contrast, foreign platforms are more commonly associated with spontaneous, emotional, recreational, and identity-related activities. Thus, adolescents’ media choices are shaped not only by content but also by the quality of the user experience, perceived freedom of expression, data security, and privacy.
Another key finding is that “digital roaming” has emerged as a dominant pattern of media consumption among this generation. This pattern refers to moving rapidly from one piece of content to another without a clearly defined intention, often through continuous browsing and scrolling. Users tend to occupy the role of passive consumers rather than active producers, while motivations for content creation, sustained participation, and creative engagement appear considerably weaker than those for consumption and observation. The findings also suggest that celebrities, bloggers, and highly visible lifestyle models in cyberspace influence some adolescents’ identity formation and contribute to the adoption of identity models derived from prominent online figures.
Conclusion: The findings indicate that Generation Z’s media behavior cannot be adequately understood through purely technological or moral explanations; rather, it should be examined in relation to psychological needs, emotional experiences, and the conditions of the digital environment. For this generation, platforms function not only as sources of entertainment but also as mechanisms for emotion regulation, identity formation, and coping with the pressures of everyday life. At the same time, technical quality and user experience play an important role in attracting or discouraging continued platform use. Reluctance to use domestic platforms is not attributable solely to content-related considerations; concerns about privacy, data security, and perceived restrictions on freedom of expression also appear to influence platform preferences. Overall, the study suggests that digital roaming and passive consumption constitute prominent patterns in Generation Z’s engagement with the platform ecosystem. Understanding this phenomenon therefore requires simultaneous attention to platform structures, users’ motivational logics, and the broader cultural transformations associated with the emerging generation.

کلیدواژه‌ها English

Generation Z
Uses and Gratifications Theory
Digital Wandering
Escapism
and Motivational Hierarchy